![]() Increases All Resistances and Dodge Chance by 5% for a total of of 8%. Increases Critical Hit Chance by 4% and Critical Hit Damage by 16%. Applies 2 stacks of Bleedingĭealing damage equal to 80% Attack Power. Lasts 2 turns.ĭealing damage equal to 80% Attack Power. If the target dies while Stalker's Mark is active, the cooldwon is reset. Gain 20% Increased Damage and 10% Critical Hit Chance against the target. If the target dies while Bounty Hunter's Mark is active, all cooldowns reduced by 1. Gains 15% Increased Damage and 8% Critical Hit Chance against the target. Summons deal 10% more damage and have 10% additional health. Increases All Resistances and Dodge Chance by 3%. Increase the range of all ranged skills by 1 hex. Increases the movement of all allies within 4 hexes by 2. Lasts for 2 turns.ĭealing damage equal to 80% Attack Power. If the target dies while Tracker's Mark is active, the cooldown is reset. Gain 15% Increased Damage and 8% Critical Hit Chance on the target. Until Icon's are implemented into the table, the Tier is what row the skill is in, and the Skill # is how many from the left, both starting at 1. (Base Value) + (Base Value) * (0.96*(level-1))ĪP cost of (-) indicates a skill is Passive, where AP cost of 0 indicates it is an active skill but does not take up any Action Points.īlast Radius indicates how wide an effect is, with a Radius of 1 indicating it effects the target Hex and each Hex within 1 range.The amount they will cost at any given level will be equal to: Mana costs also scale, and their base value is listed. Thus an attack with a damage of 100%, will have a damage range of (85% - 115%). The maximum is found by taking the strength of the attack and multiplying by 1.15. The minimum is found by taking the strength of the attack and multiplying by 0.85. ![]()
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